Work with our instructional designers and semiconductor equipment subject-matter experts to develop accurate and scalable mixed reality training scenarios Work with industry-standard software toolsets to develop scalable, VR-ready 3D CAD models based on our internal CAD equipment models Develop a successful and obtainable workflow from the CAD environment to the final VR-based project Assist with annual updates to existing VR modules to ensure accuracy Establish and maintain a library of VR-ready models and re-usable VR-specific code and scenes Establish recommended mixed reality toolsets and best-known methods for future-proofing our development efforts Troubleshoot VR hardware/software end-user issues in the classroom at both local and global training centers Provide guidance and training to other internal VR developers Minimum bachelor's degree in Mechanical Engineering, Industrial Engineering or Game Design At least three years' experience in the semiconductor industry preferred Unity or Unreal certification a plus Experience creating and manipulating large, 3D CAD models in Siemens NX, Creo, and AutoDesk software environments Design experience in UI/UX in game related applications Experience with tools and environments such as: Pixyz, Blender, Maya, Visual Studio, C++, C#, Javascript, and Python. Knowledge of Lua scripting a plus Experience developing instructional-based games in Unity or Unreal software platforms a plus Expert knowledge of VR hardware and software configurations and standards. Knowledge of Windows OS, Windows Mixed Reality, Steam, and Oculus/Meta HMDs a plus Knowledge of video and audio production software, such as Adobe Premiere, Adobe Audition, MS PowerPoint & TechSmith Camtasia Strong visual and interaction skills Being mechanically inclined (good understanding of how hand tools/machines/mechanics work) a plus